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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Chapter 6. First Person Shooter Part 3 – Implementing Gameplay and AI

When I start teaching my game design students, one of the questions that I'll often hear is "What is a game?". Now, to some people, the card game War (http://en.wikipedia.org/wiki/War_(card_game)) is a game; however, the game is already determined before anyone actually plays the game since players have absolutely no interactions besides flipping cards.

Renowned game programmer and designer Sid Meier says that a game is "a series of interesting choices," and I really like that definition. At my alma mater and current employer DigiPen, we were taught that a video game was a real-time interactive simulation.

Having an environment is an excellent first step towards creating your game project; but, without anything to do but look around, this is a real-time simulation but it's not very interactive.

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