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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Using Invoke to delay the execution of an explosion

In the previous recipe, we wanted to immediately instantiate and play a Particle System as soon as the player’s character collided with a crystal GameObject. However, there are times when we want to delay for a few moments when we want a prefab to be instantiated. This recipe customizes the previous one, in that we’ll allow our player to move around the scene while dropping bombs. Three seconds after being dropped, that bomb will be replaced by an explosion – an instantiation of our explosion Particle System from the previous recipe. This recipe is inspired, although in a much-simplified form, by games such as BomberMan.

Figure 15.30: Our Unity BomberMan

Getting ready

This recipe follows on from the previous one, so make a copy of that and work on the copy.

How to do it...

To delay an explosion using the Invoke(...) method, follow these steps:

  1. Open a copy of the previous recipe...
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