Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
Arrow right icon
View More author details
Toc

An overview

Pathfinding is a way to get an object from point A to point B. Assuming that there are no obstacles, the object can just be moved in the direction of the target. But the AI part of it is all about navigating the obstacles.

A poor AI might try walking a Non-Player Character (NPC) directly to the target. Then, if it is blocked, it randomly tries to go to the right or left to look for a space that might help. The character can get caught in different areas and become permanently stuck.

A better AI will walk an NPC in an intelligent way to a target, and will never get stuck in different areas. To compute a good path for the NPC to walk, the AI system will use a graph that represents the game level, and a graph search algorithm is used to find the path. The industry-standard algorithm for pathfinding is A* (A Star), a quick graph search algorithm that uses a cost function between nodes—in pathfinding usually the distance—and the algorithm tries to minimize the overall cost (distance) of the path. If you want to learn to code your own pathfinding AI, try A* because it is simple to implement and has a lot of simple improvements that you can apply for your game's needs.

The AIs we are about to discuss will take care of the pathfinding algorithms for you, and ultimately reduce the time it takes to breathe AI life into your game. Now let's look at Quick Path AI.

You have been reading a chapter from
Unity AI Programming Essentials
Published in: Dec 2014
Publisher:
ISBN-13: 9781783553556
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime