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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Introduction

The Mecanim animation system has revolutionized how characters are animated and controlled within Unity. In this chapter, we will learn how to take advantage of its flexibility, power, and friendly and highly visual interface.

The big picture

Controlling a playable character with the Mecanim System might look like a complex task, but it is actually very straightforward.

The big picture

Hopefully, by the end of the chapter, you will have gained at least a basic understanding of the Mecanim system. For a more complete overview of the subject, consider taking a look at Jamie Dean's Unity Character Animation with Mecanim, also published by Packt Publishing.

An additional note—all the recipes will make use of Mixamo motion packs. Mixamo is a complete solution for character production, rigging, and animation. In fact, the character in use was designed with Mixamo's character creation software called Fuse, and rigged with the Mixamo Auto-rigger. You can find out more about Mixamo and...

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