Setting up an environment with Procedural Skybox and Directional Light
Besides the traditional 6 Sided and Cubemap, Unity now features a third type of skybox: the Procedural Skybox. Easy to create and setup, the Procedural Skybox can be used in conjunction with a Directional Light to provide Environment Lighting to your scene. In this recipe, we will learn about different parameters of the Procedural Skybox.
Getting ready
For this recipe, you will need to import Unity's Standard Assets Effects package, which you should have installed when installing Unity.
How to do it...
To set up an Environment Lighting using the Procedural Skybox and Directional Light, follow these steps:
Create a new scene inside a Unity project. Observe that a new scene already includes two objects: the Main Camera and a Directional Light.
Add some cubes to your scene, including one at Position X:
0
; Y:0
; Z:0
scaled to X:20
; Y:1
; Z:20
, which is to be used as the ground, as shown:Using the Create drop-down menu from the...