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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – give up the func


Let's get that function set up in the EnemyShip Script first. Double-click to open the EnemyShip Script, and get typing.

  1. Write this new function outside of and apart from the other functions in the script:

    function ResetPosition(){
      transform.position.y = 71;
      transform.position.x = Random.Range(-11, 68);
      transform.position.z = 0;
      rigidbody.velocity = Vector3.zero;
    }
    

    These are the very same repositioning lines we already have. You can even just type the shell of the function, and copy/paste those lines right in there. Either way, you need to go back and eradicate those lines from the Update function and replace them with a ResetPosition() function call.

  2. Erase these bolded lines:

      if(transform.position.y < -4) {
        transform.position.z = 0;
        transform.position.y = 71;
        transform.position.x = Random.Range(-11, 68);
        rigidbody.velocity = Vector3.zero;
      }

    And replace them with the ResetPosition() function call:

      if(transform.position.y &lt...
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