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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Your first Unity project


As Unity comes in two main forms—a standard, free download and a paid Pro developer license, we'll stick to using features that users of the standard free edition will have access to.

If you're launching Unity for the very first time, you'll be presented with a Unitydemonstration project. While this is useful to look into best practices for the development of high-end projects, if you're starting out, looking over some of the assets and scripting may feel daunting, so we'll leave this behind and start from scratch!

In Unity go to File | New Project and you will be presented with the Project Wizard (Mac version shown); from here select the Create New Project tab .

Note

Be aware that if at any time you wish to launch Unity and be taken directly to the Project Wizard, then simply launch the Unity Editor application and immediately hold the Alt key (Mac and PC). This can be set to the default behavior for launch in the Unity Preferences.

Click the Set button and choose...

You have been reading a chapter from
Unity 3.x Game Development Essentials
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849691444
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