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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Summary


In this chapter, we have looked at the use of particles to give a more dynamic feel to our game. Particles are used in a wide array of different game situations, from car and spaceship exhausts to guns and air-vent steam, and the best way to reinforce what we have just learned is to experiment. There are a lot of parameters to play with and, as such, the best results are found by taking some time out of a project just to see what kind of effects you can achieve. We have also looked at one method for triggering particles as part of the game—something that in most kinds of games, you will likely do quite often.

In the next chapter, we will take a look at making menus for your game, and this will involve scripting with Unity's GUI class, as well as using GUI Skin assets to style and create behaviors for your interfaces. The GUI class is a specific part of the Unity engine, which is used specifically for making menus, HUDs (Heads Up Displays), and when used in conjunction with GUI Skin...

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