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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Making the mini-game


To put into practice what we have just looked at, we'll create a coconut shy game that ties into our access to the outpost. By playing the game, the player will be rewarded with the final power cell they require to charge the outpost door.

As we have already set up the power charge element of the game, we simply need to remove one of the power cells from the existing scene, leaving the player with one less.

Select one of the objects called powerCell in the Hierarchy panel, and then remove it with Command + Backspace (Mac) or Delete (PC).

Creating the coconut prefab

Now let's begin our mini-game by creating the projectile object to be thrown, that is, the coconut.

Go to GameObject | Create Other | Sphere.

This creates a new sphere primitive object in the scene. While it may not be created close enough to the front of the editor viewport, you can easily zoom to it by hovering your cursor over the Scene view and pressing F (focus) on the keyboard. Rename this object from...

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