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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Sound polish

We have a few things we can do to make sounds in our game more believable. Sound polish comes down to tweaking the volume of sounds, changing the minimum and maximum attenuation distances, and even replacing sounds that you feel don’t sound good.

These are all things we’ve adjusted throughout the project already. For example, on one of our first ambiences, we can adjust the volume or pitch to see what feels right. Or we can change the minimum or maximum distances on the attenuation, add sounds that we may have missed, make sure that certain sounds that are more important are louder than others, etc.

Overall, mixing and sound polish is a very iterative process of just manipulating the values and replacing sounds with other sounds to get a feel for what’s best. You never know how a sound will fit with the rest of the sounds until you place it in the game.

Triggering sound through animation events

We wanted to show you how to add sound...

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