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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Chapter 2: Creating Your First Shader

This chapter will cover some of the more common diffuse techniques found in today's game development shading pipelines. Let's imagine a cube that has been painted white uniformly in a 3D environment with directional light. Even if the color that's been used is the same on each face, they will all have different shades of white on them, depending on the direction that the light is coming from and the angle that we are looking at it from. This extra level of realism is achieved in 3D graphics through the use of shaders, special programs that are mostly used to simulate how light works. A wooden cube and a metal one may share the same 3D model, but what makes them look different is the shader that they use.

This chapter will introduce you to shader coding in Unity. If you have little to no previous experience with shaders, this chapter is what you need to understand what shaders are, how they work, and how to customize them. By the end of this chapter, you will have learned how to build basic shaders that perform basic operations. This chapter also covers some debugging information to help in case there are errors in your shaders. Armed with this knowledge, you will be able to create just about any Surface Shader.

In this chapter, we will cover the following recipes:

  • Creating a basic Standard Shader
  • Adding properties to a shader
  • Using properties in a Surface Shader
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Unity 2021 Shaders and Effects Cookbook - Fourth Edition
Published in: Oct 2021
Publisher: Packt
ISBN-13: 9781839218620
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