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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Creating custom Shader Graph functions

While utilizing the built-in Shader Graph nodes is useful, it is also possible to create nodes of our very own utilizing our own custom script files. This can be especially useful when certain actions need to be done several times, such as when you need to use a for loop. In this recipe, we will see how we can use the Custom Function node to generate an output.

Getting ready

Ensure that you have created a project using one of the scriptable render pipelines mentioned in the Creating a URP-based Shader Graph project recipe in Chapter 13, Shader Graph – 2D. For the purpose of this chapter, we will be using the HDRP, so you can select High Definition RP/3D Sample Scene (HDRP) instead of the URP options when creating the new project. Afterward, complete the following steps:

  1. Create a new scene, if you haven't done so already, by going to File | New Scene.
  2. Afterward, we need to have something to show our shader, so let...
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