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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Web Server Communication and Online Version Control

A server waits for messages requesting something for a client, and when one is received, it attempts to interpret and act upon the message, and send back an appropriate response to the client. A client is a computer program that can communicate with other clients and/or servers. Clients send requests, and receive responses in return.

It is useful to keep the following four concepts in mind when thinking about and working with client-server architectures:

  • Client
  • Server
  • Request
  • Response

The world is networked, which involves many different clients communicating with other clients, and also with servers.

Each of the Unity deployment platforms illustrates an example of a client:

  • WebGL (running in a web browser)
  • Windows and Mac applications
  • Nintendo Switch
  • Microsoft Xbox
  • Sony Playstation
  • Mobile devices, such as tablets...
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