There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Open theAssets/Scenes/folder."
A block of code is set as follows:
public class BallsFromHeaven : MonoBehaviour
{ public GameObject ballPrefab;
public float startHeight = 10f;
public float interval = 0.5f;
private float nextBallTime = 0f;
private void Start()
{
nextBallTime = Time.time + interval;
}
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
public float startHeight = 10f;
public float interval = 0.5f;
private float nextBallTime = 0f;
private ObjectPooler objectPooler;
private void Start()
{
nextBallTime = Time.time + interval;
objectPooler = GetComponent<ObjectPooler>();
}
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Add anXR Rig object by going to GameObject | XR | Stationary XR Rig."
Warnings or important notes appear like this.
Tips and tricks appear like this.