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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy
Exploring Interactive Spaces

Successful virtual reality (VR) applications put the player into a believable place and allow them to explore and interact with objects in the environment. In this chapter, we'll explore the creation of an interactive space and introduce some new development topics, including level design, 3D modeling, and data management, to implement an interactive space you can experience in VR. The scene is a photo art gallery where you can showcase your own photos. We'll design a simple floor plan that your visitors can move around via teleportation.

You will learn how to use ProBuilder, Unity's built-in level design package, to create an architectural space, including extruding shapes to make walls, doors, and windows. You will also learn about data management using lists, data structures, and scriptable objects. In addition, you will gain more experience with lighting, materials, interaction...

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