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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Adding pictures to the gallery

Please find 10 of your favorite photosfrom your photo library to use and add them to a newProject Assetsfolder namedPhotos. Or, use the ones I've included in the files for this book, a collection of freely usable nature photos found on Unsplash (https://unsplash.com/). Add the photos as follows:

  1. Create a photos folder, then navigate toAssets|Create|Folderand name itPhotos.
  2. Import 10 photos by dragging and dropping them from your OS file explorer into the Photos folder that you just created (or navigate to Assets | Import New Asset...).

We are going to write a script named PopulateArtFrames that, given the list of images, will add them to each ArtworkRig in the scene. Create the script as follows:

  1. InHierarchy, selectArtworks.
  2. Then, inInspector, navigate toAdd Component|New Scriptand name itPopulateArtFrames.
  1. Open the new script for editing...
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