Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

Arrow left icon
Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Displaying a "Hello World" UI text message

The first traditional problem to be solved with a new computing technology is to display the Hello World message. In this recipe, you'll learn to create a simple UI Text object with this message, in large white text with a selected font, in the center of the screen:

Getting ready

For this recipe, we have prepared the font that you need in a folder named Fonts in the 01_01 folder.

How to do it...

To display a Hello World text message, follow these steps:

  1. Create a new Unity 2D project.
  2. Import the provided Fonts folder.
  3. In the Hierarchy panel, add a UI | Text GameObject to the scene—choose menu: GameObject | UI | Text. Name this GameObject Text-hello.
Using the Create menu : Alternatively, use the Create menu immediately below the Hierarchy tab, choosing menu: Create | UI | Text.
  1. Ensure that your new Text-hello GameObject is selected in the Hierarchy panel.
    Now, in
    the Inspector, ensure the following properties are set:
    • Text set to read Hello World
    • Font set to Xolonium-Bold
    • Font size as per your requirements (large—this depends on your screen—try 50 or 100)
    • Alignment set to horizontal and vertical center
    • Horizontal and Vertical Overflow set to Overflow
    • Color set to white

The following screenshot shows the Inspector panel with these settings:

  1. In the Rect Transform, click on the Anchor Presets square icon, which should result in several rows and columns of preset position squares appearing. Hold down Shift+Alt and click on the center one (middlerow and center column).
The screenshot of the Rect Transform in the Introduction highlights the middle-center preset needed for this recipe.
  1. Your Hello World text will now appear, centered nicely in the Game panel.

How it works...

You have added a new Text-hello GameObject to a scene. A parent Canvas and UI EventSystem will also have been automatically created.

You set the text content and presentation properties and used the Rect Transform anchor presets to ensure that whatever way the screen is resized, the text will stay horizontally and vertically centered.

There's more...

Here are some more details you don't want to miss.

Styling substrings with Rich Text

Each separate UI Text component can have its own color, size, boldness styling, and so on. However, if you wish to quickly add some highlighting style to part of a string to be displayed to the user, the following are examples of some of the HTML-style markups that are available without the need to create separate UI Text objects:

  • Embolden text with the "b" markup: I am <b>bold</b>
  • Italicize text with the "i" markup: I am <i>italic</i>
  • Set the text color with hex values or a color name: I am <color=green>green text </color>, but I am <color=#FF0000>red</color>
Learn more from the Unity online manual's Rich Text page at http://docs.unity3d.com/Manual/StyledText.html.
You have been reading a chapter from
Unity 2018 Cookbook - Third Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788471909
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime