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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Building an NPC


Now we'll build an NPC character that'll display artificial intelligence. To get started, we'll use the Ethan mesh included in the Unity native companion assets. This can be found in the Project panel under the Standard Assets | Characters | ThirdPersonCharacter | Models folder. From here, drag and drop the Ethan model to the scene and position it on the terrain. We'll refine and edit this model and, eventually, create a prefab from it to represent an NPC character. See Figure 7.25:

Figure 7.25: Starting an NPC character

When adding the Ethan model to the level, ensure that the blue forward vector of the character is pointing forward, facing the direction in which the character is actually looking. If the forward vector is not front-aligned, then create an empty object and align the character model to that as a child object so that the forward vector of the parent is pointing straight ahead, along the character's line of sight. That is, the blue forward vector should align...

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