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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Moving platforms

Now let's refine the adventure further by adding a moving element to the existing scene; specifically, a moving-platform object. This platform should move up and then down again on a loop, ping-ponging between extremes. The player will be able to jump onto the platform to hitch a ride, and the object will be constructed as a prefab, allowing it to be reused across scenes. See Figure 6.1 for the result:

Moving platforms

Figure 6.1: Create a moving platform

To start, select the platform texture in the Project panel, making sure that it's specified as a Sprite (2D and UI) texture type in the Object Inspector. The Sprite Mode should be set to Single. Drag and drop the platform texture to the scene and set its Scale to (0.7, 0.5, 1). See Figure 6.2:

Moving platforms

Figure 6.2: Building a moving platform

Next, the platform should be a solid object, the kind of thing with which the player can collide. Remember, the player should be able to stand on the platform. Consequently, a Collider must be added....

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