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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Pausing the game

At this point, we have some issues. Once the menu is gone, there is no way to get it back, the game should start unpaused, and the game should actually pause. Let's tackle these issues next:

  1. Open up the PlayerBehaviour script and replace the bottom of the Update function with the following (changes are highlighted, note the removal of the original way of calling rb.AddForce):
    /// <summary> 
    /// Update is called once per frame 
    /// </summary> 
void Update () { // If the game is paused, don't do anything
if (PauseScreenBehaviour.paused)
return; // Movement in the x axis float horizontalSpeed = 0; // Check if we are running either in the Unity editor // or in a standalone build.
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_EDITOR ...
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