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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

One-time updates during audio playback


The audio program must update some information as soon as an audio track starts playing. Broadly speaking, there are two kinds of updates that the program needs to monitor and update:

  • One-time updates: Examples of this include the name of the track and the total length of the track.

  • Continuous updates: Examples of this include the position of the seek bar knob and the elapsed play duration. We also need to continuously check whether a track has ended to either play the next track, play the current track again, or stop playing, depending on the loop choice made by the user.

These two kinds of updates will affect sections of the audio player, as shown in the following screenshot:

Let's start with the one-time updates, as they are relatively simple to implement. Since these updates must occur when the playback starts, let's define a method named manage_one_time_updates() and call it from within the start_play() method of the View class, as follows (see code...

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