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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Swapchain

A swapchain in Vulkan mimics the functionality of double and triple buffering from OpenGL but with a more explicit role for the application in managing swapchain buffers. This approach provides better control over the configuration, synchronization, and presentation of images.

A Vulkan swapchain is a collection of images associated with a surface (VkSurfaceKHR) that are used to display rendering outputs in a window. Even though it is a key part of the Vulkan API, the functions and types used to create and manage a swapchain are part of the VK_KHR_swapchain extension.

The number of images in a swapchain object must be determined during its construction but must fall between the minimum (minImageCount) and maximum (maxImageCount) possible values provided by the device. Those values can be retrieved from the VkSurfaceCapabilitiesKHR structure of the Vulkan physical device.

Swapchain images (VkImage) are created and owned by the swapchain object and, as a result, their...

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