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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Importing models from other applications


While Studio has built-in support for Poser files, it can also use models made with other 3D applications. The most common file format used to exchange 3D assets is called Wavefront OBJ, commonly abbreviated to OBJ.

This file format describes simple 3D assets using a plain text file in which the list of vertices, polygons, UV maps, and other details are listed.

Studio can read OBJ files with ease, which means that we can import models made with programs such as modo, ZBrush, or Blender. All that we need is to have those models exported to OBJ, something that is provided by all 3D programs nowadays.

Scaling issues

While exchanging 3D assets between programs, we need to understand that each program has its own unit of measure and its own axis rotation. For example, Studio uses the centimeter as a unit of measure. This means that if we move an object by one positive unit along the Y axis, we are moving it vertically by one centimeter. Blender, on the other...

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