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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Places to find more content

If you do a search for figures for DAZ Studio, you don't find a whole lot from Google. There is a simple reason for this, but we need to learn a bit of history. In 1995, Larry Weinberg created the first version of a program designed to pose human-like figures. That program was, of course, Poser. While of modest aspirations, Poser caught the attention of many aspiring artists who saw in the program a way of overcoming the difficulties of drawing human figures by hand.

Poser came with a set of built-in models, but the set was limited and soon the need for more models and more options started manifesting. In the years that followed, Poser became more and more sophisticated and a market of independent content providers was born. A large crowd of 3D artists started creating all kinds of additional content that could be used in Poser, such as clothing, objects, hair props, vehicles, buildings, and all the elements that somebody would likely employ in the creation...

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