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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
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Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Gearing up for rendering


If we consider DAZ Studio to be a virtual photographer's studio, rendering is equivalent to taking a photograph with a camera. All the placing of the objects in the scene, the addition of props, wardrobe, hair, and so on is the equivalent of posing the models in the studio, having make-up artists, and fashion stylists prepare human models for the photo-shoot. Rendering, in other words, is the culmination of our work in Studio. The rendered image is what we aimed to obtain when we started working on our scene.

Framing the scene

There are several factors that affect the final image; it's not just a matter of pressing a button and obtaining a JPEG file. One of the most important factors that we need to pay attention to is the frame. Framing affects the mood of the scene. When we put a frame around a scene, we exclude everything that is outside the frame. Framing is the first form of editing of the photographer and visual artist. For example, here are three frames of a...

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