Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

Arrow left icon
Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Paolo Ciccone Paolo Ciccone
Author Profile Icon Paolo Ciccone
Paolo Ciccone
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation A. Installing DAZ Studio Index

Rendering an image

All that we have done up to now is great, but the target of this activity is to be able to produce an image that we can show independently from Studio; for example, this could be a frame of a graphic novel. Ideally, we would like to obtain a PNG or JPG file that we can show other people. This can be achieved through a process called rendering.

When Studio renders, it converts all the 3D elements to a 2D image and in the process, it computes the final versions of the materials. Keep in mind that when we move around the 3D scene, we can only see an approximation of the quality of the scene. This is because it takes a very long time, computer-wise, to compute the final version of all the objects in the scene and their materials. That time would prevent the smooth movement of the camera or the ability to edit the scene in real time.

When we ask Studio to render an image, the software computes all the elements in the scene and it generates an image that is the faithful representation of those elements, including all the details of the materials and lights. We haven't looked at the lights yet, but those are also computed at render time.

To render an image use these steps:

  1. From the Studio menu, navigate to Render | Render.
  2. A window will pop up and in it you will be able to see the gradual development of the image.

    Note that the indicator for the Universal tool and the other icons visible in the 3D Viewport are not visible in the rendered image.

  3. If you want to save the image to disk, enter a name in the designated field and select a file format. I suggest .png to avoid the data loss inherent in the JPEG format. The following screenshot shows the render window:
    Rendering an image
  4. Click on the drop-down menu that says Library and select Folder. Click on the button with three dots to select the destination folder. Select your Desktop for now.
  5. Click on the Save button to save your rendered image.
  6. Using your file manager (Finder on the Mac, Windows Explorer on Windows) go to your Desktop, and you will be able to see an icon with the name that you have selected.
  7. Double-click to open the image in your default image viewer.

Congratulations, you have created an image from a 3D scene that includes a human figure, conforming clothing, conforming hair, and a fully featured environment. As a last step, use the Studio menu and navigate to File | Save as… to save your scene as Chapter_01_02.

You have been reading a chapter from
The Complete Guide to DAZ Studio 4
Published in: Oct 2013
Publisher: Packt
ISBN-13: 9781849694087
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime