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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

11.4 Software Debugging on the Host

11.4.1 Host System Debugging – a Broad Overview

The main components of a modern host-based IDE are fourfold, as in Figure 11.21:

  • GUI
  • Development toolchain (the set of programming tools: editor, compiler, linker, locator, and disassembler)
  • Debugger
  • Emulator or simulator of chips and/or boards:

Figure 11.21: General-purpose host-based IDE

The GUI is a key part of the environment, enabling the user to access all the IDE features of the development toolchain, debugger, and emulator or simulator. Debuggers may be included within the toolchain (the usual practice with commercial tools), though, in some cases, they come as an add-on piece. Modern debuggers are quite powerful, having comprehensive control and monitoring of the software during debug sessions. Breakpoint settings can be extended well beyond the basic methods shown earlier. Conditional breakpoints can be incorporated, triggered by:

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