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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Summary

Many indie developers struggle with the final steps of publishing their games. If you are ready to publish a game, you are doing a great job! In this chapter, we created app icons and our launch screen, finalized our App Store marketing information in iTunes Connect, used Xcode to archive and upload our game, and submitted our game to Apple for review. You should now be confident in your ability to publish your games to the App Store.

We accomplished a great deal throughout the course of this book: we assembled a complete Swift game from a new project template to publication. As we go our separate ways, I wish you tremendous luck in your future game development endeavors. My hope is that you are now confident in starting your own game projects with Swift. I look forward to seeing your creations in the App Store!

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