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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode FREE CHAPTER 2. Creating a City Information App with Customized Table Views 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

The first scene


Create a project group (command + option + N) for the view controllers and move the ViewController.swift file (created by Xcode) to this group. As we are going to have more than one view controller, it would also be a good idea to rename it to InitialViewController.swift:

Now, open this file and rename its class from ViewController to InitialViewController:

class InitialViewController: UIViewController {

Once the class is renamed, we need to update the corresponding view controller in the storyboard by:

  • Clicking on the storyboard.

  • Selecting the view controller (the only one we have till now).

  • Going to the Identity inspector by using the command + option + 3 combination. Here, you can update the class name to the new one.

  • Pressing enter and confirming that the module name is automatically updated from None to the product name.

The following picture demonstrates where you should do this change and how it should be after the change:

Great! Now, we can draw the scene. Firstly, let's change...

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