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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Part 2 – Using Topology to Create Appropriate Models

With a foundation in topology rules established in the first part, this section is dedicated to putting the rules into practice. We will apply our rules to the two types of models that you may approach when using topology, organic and hard surface models.

We will start with a humanoid character to practice our topology on an organic shape. The character will be broken down into segments to be approached individually. Once we have been through the topology process on the organic models, we will repeat the process on a blaster acting as our hard surface model. Then, we will finish with how to optimize the finished models.

By the end of these chapters, you will know how to separate models into sections that you can focus on individually. We will have gone through examples of both hard surface and organic models. Then, we will learn when, and how, we can bend topology rules to optimize our models.

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