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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Optimizing deforming meshes

Optimizing a deforming mesh is very similar to working on a hard surface. Like before, the objective is to minimize the triangle count to improve performance. The main difference is that, now, we not only need to make sure not to disturb the shape too much but also ensure we do not affect the way the mesh deforms. That is why our strategy will be very similar. We will modify the areas of detail as little as possible, and also avoid deforming areas as much as possible. So, it is easier to start in areas that we know are not going to deform a whole lot. In this case, we will start with the side of the head shown in Figure 8.46.

Figure 8.46 – A close-up of the side of the head that we will start work on

Figure 8.46 – A close-up of the side of the head that we will start work on

Like our hard-surface model, we are going to use a vertex slide to merge these vertices into the row next to them. You can see the merged vertices in Figure 8.47.

Figure 8.47 – The first row of merged vertices on the side of the head

Figure 8.47 – The first...

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