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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Retopology of the front shielding

The next section we are working on is up at the front of the blaster. It is the angled plate that sits above the barrel illustrated in Figure 7.23.

Figure 7.23 – The front shielding

Figure 7.23 – The front shielding

Like we did on the grip, we are going to start by outlining the edges of the model. In this case, it is rather easy, as the shape is relatively simple. You can see the outline in Figure 7.24.

Figure 7.24 – Edges outlined with vertices

Figure 7.24 – Edges outlined with vertices

The important thing to think about in this case is how we are going to make the faces of the front shielding that are seen in Figure 7.25.

Figure 7.25 – Outlined vertices joined with faces

Figure 7.25 – Outlined vertices joined with faces

Here is the model after connecting all of the faces on it. This is the part of a deforming model where you would add more loop cuts in the middle to give it a consistent grid density. On a hard surface, however, there is no need to add more geometry...

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