Summary
In this chapter, we learned how to approach a deformation problem. We also learned about the three deformation rules, including why the edges of our grid need to be parallel to the axis of deformation, why the axis of twisting should be in line with the edge flow, and why we must always ensure a buffer of at least one row of faces between a pole, and the specific areas of deformation. We also learned how to prepare a mesh for cloth simulation deformations.
Now that we know what rules to follow when deforming our topology, we can focus on our last major consideration before moving on to some real applications. In the next chapter, we will be looking at how UVs are affected by our topology, and how that can show us issues we may not have seen before.