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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Summary

In this chapter, we learned how to approach a deformation problem. We also learned about the three deformation rules, including why the edges of our grid need to be parallel to the axis of deformation, why the axis of twisting should be in line with the edge flow, and why we must always ensure a buffer of at least one row of faces between a pole, and the specific areas of deformation. We also learned how to prepare a mesh for cloth simulation deformations.

Now that we know what rules to follow when deforming our topology, we can focus on our last major consideration before moving on to some real applications. In the next chapter, we will be looking at how UVs are affected by our topology, and how that can show us issues we may not have seen before.

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