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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Summary

In this chapter, we went through various idioms and patterns used in the C++ world. You should now be able to write fluent, idiomatic C++. We've demystified how to perform automatic cleanup. You can now write safer types that properly move, copy, and swap. You learned how to use ADL to your advantage both with compilation times and writing customization points. We discussed how to choose between static and dynamic polymorphism. We also learned how to introduce policies to your types, when to use type erasure, and when not.

What's more, we discussed how to create objects using factories and fluent builders. Moreover, using memory arenas for this is also no longer arcane magic. So is writing state machines using tools such as variants.

We did all that as well as touching on extra topics down the road. Phew! The next stop on our journey will be about building your software and packaging it.

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