Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

Arrow left icon
Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
Arrow right icon
View More author details
Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Policy-based design idiom

Policy-based design was first introduced by Andrei Alexandrescu in his excellent Modern C++ Design book. Although published in 2001, many ideas showed in it are still used today. We recommend reading it; you can find it linked in the Further reading section at the end of this chapter. The policy idiom is basically a compile-time equivalent of the Gang of Four's Strategy pattern. If you need to write a class with customizable behavior, you can make it a template with the appropriate policies as template parameters. A real-world example of this could be standard allocators, passed as a policy to many C++ containers as the last template parameter.

Let's return to our Array class and add a policy for debug printing:

template <typename T, typename DebugPrintingPolicy = NullPrintingPolicy>
class Array {

As you can see, we can use a default policy that won't print anything. NullPrintingPolicy can be implemented as follows:

struct NullPrintingPolicy...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime