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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Setting up the basic game objects


The majority of the work that went into creating Alien Attack was done in the object classes, while almost everything else was already being handled by manager classes in the framework. Here are the most important changes:

GameObject revamped

The GameObject base class has a lot more to it than it previously did.

class GameObject
{
public:
  // base class needs virtual destructor
  virtual ~GameObject() {}
  // load from file 
  virtual void load(std::unique_ptr<LoaderParams> const &pParams)=0;
  // draw the object
  virtual void draw()=0;
  // do update stuff
  virtual void update()=0;
  // remove anything that needs to be deleted
  virtual void clean()=0;
  // object has collided, handle accordingly
  virtual void collision() = 0;
  // get the type of the object
  virtual std::string type() = 0;
  // getters for common variables
  Vector2D& getPosition() { return m_position; }
  int getWidth() { return m_width; }
  int getHeight() { return m_height...
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