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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Structs


Often you need to keep several values of possibly different types together in your program, for example, the scores of the players. Let us say that the score contains numbers indicating the health of the players and the level at which they are playing. The first thing you can do to clarify your code is to give these tuples a common name, like:

struct Score; 

Or better still, indicate the types of the values:

struct Score(i32, u8); 

And we can make a score like this:

// from Chapter 4/code/structs.rs 
let score1 = Score(73, 2); 

These are called tuple structs because they resemble tuples very much.The values contained in them can be extracted like this:

let Score(h, l) = score1; // destructure the tuple 
println!("Health {} - Level {}", h, l); 

This prints the following output:

Health 73 - Level 2

A tuple struct with only one field (called a newtype) gives us the possibility to create a new type based on an old one, so that both have the same memory representation. Here is an example:

struct...
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