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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Linking and Posing a Character

The preceding exercises in this book have all been leading up to this point. You are now prepared to learn how to animate a character!

What is a character? In literature, it’s any person or being whose actions, thoughts, or words are expressed in the text. In filmmaking, a character is anyone portrayed by a cast member. In real life, it might be your uncle. He’s such a character!

In 3D animation, a character has a more specific definition: a 3D model controlled by an armature. Bearing many analogs to an actual skeleton, an armature is a special object consisting of multiple bones, which, when moved, transform or deform the associated model. Together in one collection, the armature and all the objects it controls comprise the character or character rig. Character animation is the work of making the bones in a character’s armature move in concert to make the character walk, jump, dance, or anything else we would have them do.

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