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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

WebGL 2 Highlights

In this book, we have covered the foundations of computer graphics with WebGL 2, the web-based 3D Graphics API that ships with all modern browsers. We learned that WebGL 1 is based on OpenGL ES 2.0, while WebGL 2 is based on OpenGL ES 3.0, which guarantees many features that are offered in WebGL 1 as optional extensions, along with many other powerful methods. Although we’ve used WebGL 2 to learn a wide range of computer graphics topics, almost all that knowledge and all of those skills translate to other graphics APIs. That being said, let’s take a moment to cover the key features that WebGL 2 provides over WebGL 1, along with a strategy for migration from WebGL 1 to WebGL 2.

In this chapter, we will cover the following:

  • A more extensive look at the WebGL 2 API
  • New additions to the WebGL 2 core specification
  • A strategy for migrating 3D applications...
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