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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Post-Process Effects

Let's see a few post-processing effects in action:

  1. Open the ch10_01_post-process.html file in your browser, like so:
  1. The controls dropdown allows you to switch between different sample effects. Try them out to get a feel for the effects they have on the scene. We've already looked at grayscale, so let's examine the rest of the filters individually.
  2. The invert effect, similar to grayscale in that it only modifies the color output, inverts each color channel:
#version 300 es
precision mediump float;

uniform sampler2D uSampler;

in vec2 vTextureCoords;

out vec4 fragColor;

void main(void) {
vec4 frameColor = texture(uSampler, vTextureCoords);
fragColor = vec4(vec3(1.0) - frameColor.rgb, frameColor.a);
}
  1. The wavy effect manipulates the texture coordinates to make the scene swirl and sway. In this effect, we also provide the current...
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