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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

OpenGL Implementation

In this chapter, we will learn how to use Open Graphics Library (OpenGL), a powerful rendering application program interface (API), and combine it with Qt. OpenGL is a cross-language, cross-platform API for drawing 2D and 3D graphics on screen through the graphics processing unit (GPU) within our computer’s graphics chip. In this chapter, we will be learning about OpenGL 3 instead of 2 because, even though the fixed-function pipeline is easier for beginners to grasp compared to the newer programmable pipeline, it is considered legacy code and has been deprecated by most modern 3D rendering software. Qt 6 supports both versions, so there should be no problem switching over to OpenGL 2 if you need backward compatibility for your software.

In this chapter, we’re going to cover the following main topics:

  • Setting up OpenGL in Qt
  • Hello World!
  • Rendering 2D shapes
  • Rendering 3D shapes
  • Texturing in OpenGL
  • Basic lighting in OpenGL...
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