Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

Developing PyPlatformer


With this architectural background, we can start crafting the custom components of our platformer game. The Component API may look simple, but it allows us to implement the functionality in a succinct manner.

Creating the platforms

Each platform of our game is nothing but a cube with a static rigid body. However, since we will create several instances with these components, it is convenient to define a class to avoid repeating this kind of instantiation:

class Platform(GameObject):
    def __init__(self, x, y, width, height):
        super(Platform, self).__init__(x, y)
        color = (0.2, 1, 0.5, 1)
        self.add_components(Cube(color, size=(width, height, 2)),
                            BoxCollider(width, height))

Adding pickups

In platformer games, it is common that the player is able to collect some items that give valuable resources. In our game, when the character hits one of these pickups, its ammo is incremented by five units.

To decorate this type of game...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime