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Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
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Toc

Summary

In this chapter, we built out first game with vanilla Python. We covered the basics of the control flow and the class syntax. We used Tkinter widgets, especially the Canvas widget and its methods, to achieve the functionality needed to develop a game based on collisions and simple input detection.

Our Breakout game can be customized as we want. Feel free to change the color defaults, the speed of the ball, or the number of rows of bricks.

However, GUI libraries are very limited, and more complex frameworks are required to achieve a wider range of capabilities. In the next chapter, we will introduce Cocos2d, a game framework that helps us with the development of our next game.

You have been reading a chapter from
Python Game Programming By Example
Published in: Sep 2015
Publisher:
ISBN-13: 9781785281532
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