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Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
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Authors (4):
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Peter Roelants Peter Roelants
Author Profile Icon Peter Roelants
Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
Author Profile Icon Valentino Zocca
Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
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Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Chapter 8. Deep Learning for Computer Games

The last chapter focused on solving board games. In this chapter, we will look at the more complex problem of training AI to play computer games. Unlike with board games, the rules of the game are not known ahead of time. The AI cannot tell what will happen if it takes an action. It can't simulate a range of button presses and their effect on the state of the game to see which receive the best scores. It must instead learn the rules and constraints of the game purely from watching, playing, and experimenting.

In this chapter, we will cover the following topics:

  • Q-learning
  • Experience replay
  • Actor-critic
  • Model-based approaches
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