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Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
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Authors (4):
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Peter Roelants Peter Roelants
Author Profile Icon Peter Roelants
Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
Author Profile Icon Valentino Zocca
Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
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Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Q-Learning


Imagine that we have an agent who will be moving through a maze environment, somewhere in which is a reward. The task we have is to find the best path for getting to the reward as quickly as possible. To help us think about this, let's start with a very simple maze environment:

Figure 2: A simple maze, the agent can move along the lines to go from one state to another. A reward of 4 is received if the agent gets to state D.

In the maze pictured, the agent can move between any of the nodes, in both directions, by following the lines. The node the agent is in is its state; moving along a line to a different node is an action. There is a reward of 4 if the agent gets to the goal in state D. We want to come up with the optimum path through the maze from any starting node.

Let's think about this problem for a moment. If moving along a line puts us in state D, then that will always be the path we want to take as that will give us the 4 reward in the next time step. Then going back a step...

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