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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

<message/>

Message stanzas are the real-time update mechanisms of XMPP. At the very general level, they are most often used to pass instant messages (IM) between users; however, through the extensibility of XMPP, they can also be used to convey any structured data that a user requires alerting to.

Messages when sent do not have a built-in receipt that the message was delivered or read (although this can be achieved using XEP-0184). If a message is sent to a non-existent XMPP domain or a user that doesn't exist on a server, then an error message will be returned informing the sender of this.

Here, we see a typical message stanza sending a message from one user to another:

<message from="george@mcfly.fam/highschool" to="lorraine@baines.fam/highschool" type="chat"> 
    <body>Lorraine. My density has brought me to you.</body> 
</message> 

Here, George is sending a private chat message to Lorraine. Should they be having a conversation...

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