Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

Arrow left icon
Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

What is a prototype?


A prototype is a model built to prove a concept.

This definition is applicable to anything really, not only games. Most of the products we use every day, from the keyboard I am typing on to the complex machines that can fly outside the Earth's atmosphere and reach other planets, all of these things are the result of endless designs, prototypes, iterations, and failures.

Game prototypes are not meant to be representative of what the entire game will look like; in that case, we talk more about tech demo or pre-alpha development builds. If you have a pre-alpha ready, that means you are at a later stage of the development and you have probably already prototyped your core mechanics to get to the pre-alpha stage. Nonetheless, even at later stages, you might need to address problems that were not obvious before. Maybe finally feeling how your game actually plays in the hands of a playtester—or even your own—raises questions about something you could have done differently or...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime