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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Chapter 1. Introduction to Modern OpenGL

In this chapter, we will cover:

  • Setting up the OpenGL v3.3 core profile on Visual Studio 2010 using the GLEW and freeglut libraries
  • Designing a GLSL shader class
  • Rendering a simple colored triangle using shaders
  • Doing a ripple mesh deformer using the vertex shader
  • Dynamically subdividing a plane using the geometry shader
  • Dynamically subdividing a plane using the geometry shader with instanced rendering
  • Drawing a 2D image in a window using the fragment shader and SOIL image loading library
You have been reading a chapter from
OpenGL Development Cookbook
Published in: Jun 2013
Publisher: Packt
ISBN-13: 9781849695046
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