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Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
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Author (1):
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Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
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Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

Challenges associated with composing soundtracks professionally

If you want to take on jobs composing music for clients, there is a list of challenges that you'll need to deal with. From day one, you're expected to:

  • Know how to find composing jobs. Such jobs aren't usually listed like traditional jobs.
  • Once you identify a potential gig, you need to know how to market and sell yourself to clients to gain work.
  • You need to know how to use a wide array of music production software. Music software has undergone a revolution in the last few decades as music production has become significantly less hardware-focused and much more software-driven. The software landscape is constantly changing as new features and plugins appear monthly.
  • You need to understand enough music theory to evaluate songs so that you can go and create similar scores to existing music as needed. You need to understand how to craft music to fit desired styles and moods.
  • You need the ability to consistently generate production-ready music. You need to have an understanding of composing, recording, mixing, mastering, and how all of this relates to your client's project.
  • If composing for game development, you may need to understand the intricacies of adapting music to video game environments.

Whew! That sounds like a lot of stuff to learn. You may feel a little overwhelmed in the beginning, and that's only natural. This book will help you navigate all these challenges. By the time you're done, you'll have a solid introduction to the tools and techniques to do all the above and much more.

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