Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Microsoft HoloLens Developer???s Guide

You're reading from   Microsoft HoloLens Developer???s Guide A Complete Guide to HoloLens Application Development

Arrow left icon
Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781786460851
Length 390 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dennis Vroegop Dennis Vroegop
Author Profile Icon Dennis Vroegop
Dennis Vroegop
Arrow right icon
View More author details
Toc

Spatial understanding in Unity3D

In Unity3D there are two ways to handle spatial mapping. Well, to be honest, there are three, but I will leave the third option for Chapter 8, Speed up Your DevelopmentAdvanced Unity3D. For now, we will focus on the things Unity3D gives us out-of-the-box.

There is an easy way and a harder way. The easiest way is a matter of just dropping one or two components into your scene. The harder way is to write the code to do yourself what those components do for you. Needless to say, the harder way is the more flexible way. You can achieve things you cannot achieve doing it the easy way.

However, rest assured, the harder way is nowhere near as complicated as the things we looked at in the part about DirectX. There are a lot of similarities, of course, but you will find the code is a lot easier to understand. So, we will start with the harder...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime